Ben Wilson's Portfolio
Game Jam Modding Networking Tool Unity Voxel Vr

About me | My CV

I am a C# programmer who has focused on desktop experiences for the past five years in my spare time. I mostly develop with Unity Game Engine, but also have significant experience in WPF for desktop apps, website development and cloud deployment.

I am keen to progress into a full-time developer role - excited to apply my skills and improve upon them.

Skills Tools
C# Unity
Python Visual Studio
HTML JetBrains IDE’s
CSS Git Command Line

© 2022 Ben's Portfolio

Powered by Hugo with a modified version of Dream theme.

VTOLVR Multiplayer

VTOLVR Multiplayer

Sunday, Apr 28, 2019

VTOL VR is a singleplayer flight game on steam. One of the big reasons I started creating a mod loader was to have a go at adding in multiplayer into it with hopefully it being the main multiplayer with mods as well. The solo developer of the game had stated that he didn’t want to start working on multiplayer or mod support till the game had been released out of early access.

Networking runtime mesh demolishing

Networking runtime mesh demolishing

Saturday, May 22, 2021

RayFire is a plugin for Unity which allows for demolishing or slicing 3D objects in runtime or in the editor. In this prototype I experiment with trying to simulate it consistently over the network using DarkRift Networking 2

Battleships

Battleships

Thursday, Jan 10, 2019

When I was studying Games Development at Northbrook MET, for Unit 12 we had to create a game based on the theme Nautical in two weeks. For this unit, I tried to create a “.io” style of game where you would play as pirates shooting each other.

Mythological Head Football

Mythological Head Football

Thursday, May 25, 2017

Mythological Head Football was my final major project in Level 2 Games Development at Northbrook. The theme was Mythology and from inspired browser football games, I created a head football game where you would play as different mythological gods.