Polluted was my final major project for my last year at college. We had 13 weeks to create a game based on a chosen word, this project the word was “Forgotten”. I decided to create a survival game where you are placed in an abandoned city and you are left to survive. For this project we couldn’t work in teams, so all the art and programming was done by me.
This project didn’t turn as well as I hoped, it had a procedural generating city with items spawning in the houses but it was very empty and not seeming very abandoned. The hardest part about this was completing the art as well as doing the programming, as we had to create the assets our selves it meant I wasted a lot of time trying to create models and textures. Some of it’s best features were the procedural generating city and the inventory system.